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Story Quests · Beginner

Manibus Story: Full Quest Order & Overview

The whole Manibus main story spine: the regions in order, level pacing, and the named quest chain.

Updated July 23, 2026

The Manibus main story runs west to east across the Nalcott continent, gating content by region and level. This overview is your map of the whole journey; the individual quest guides go step by step.

The regions, in order

The main story pulls you through six regions, each a notch higher in level:

  1. Dayton Wetlands — the starting region (roughly level 2 to 9). Tutorial beats, your first base, and your first real boss.
  2. Broken Delta — the forest region where the story deepens.
  3. Iron River — the mid-game bridge.
  4. Red Sands — the desert, home to the titular Manibus arc.
  5. Blackheart Region — late-game escalation.
  6. Chalk Peak — the endgame region.

Follow the main quest marker and your level will keep pace naturally, as long as you do world content along the way (Silos, Monoliths, Prime Wars).

The main quest spine

The named main storyline chain includes, in rough order:

  • Welcome Back — the opening quest that reintroduces you to the world.
  • Murmurs in the Forest — the Treant boss arc (Dayton Wetlands / Broken Delta).
  • The “Crisis” of Smart Machines — the continuation after the Treant.
  • He Was Here — a key meta-human story beat.
  • From Chrysalis to Butterfly — the Red Sands lead-in.
  • Manibus — the titular quest: seek Mayor Trent and clear a Prime War.

Later regions (Blackheart, Chalk Peak) continue the chain toward the endgame.

How to read these guides

Each quest guide tells you the region, how the quest starts, the objectives in order, and the boss (with its weak point). Do them in order and you’ll never be under-levelled.


More quest walkthroughs are being added region by region. Want a specific one next? Let me know on YouTube.